
The combat itself feels somewhat clinical – as clinical as you can be when you’re swinging a wrench around trying to avoid getting eviscerated – but that’s partly because of the scarcity of resources and the need to make combat as efficient as possible. This creates a real sense of panic as things bounce rapidly between intense combat and exploration, and because you never know what’s around the corner, it’s nerve-wracking whether you’ve got 100 rounds of ammo or 10. Even when you’re not fighting the aforementioned mix of baddies, there’s a slowly building sense of menace from the security cameras tracking your progress through the abandoned hallways. One of the first enemies you see is a surgical bot, cheerfully offering healing services as he carves up a corpse in front of you.

After that, The Hacker gets six months in the freezer and wakes up with a brand new implant and a front-row seat to the localised apocalypse, with Citadel Station now filled not with people but with cyborgs, mutants and a host of corpses. Your character – the Hacker – starts my hands-on by being forced to remove SHODAN’s ethical blocks at gunpoint. To a returning player, you know SHODAN is bad news. 1994’s System Shock was a UI-heavy point and click adventure, while this remake plays out like the games that it inspired: this plays like out like Bioshockor Prey, as I tote a woefully small gun with too few bullets and try to survive the various horrors of the space station. Honestly, System Shock looks more like how I remember System Shock 2 looking.

Then, Nightdive Studios surrounded it with the most atmospheric space station you could imagine dying on.

So, how do you follow up one of the most terrifying video game villains of all time? Well, developer Nightdive Studios decided to work with Terri Brosius, the original voice of SHODAN, to make her just as scary as the original.
